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Message: | composed: 25-04-2022 07:29 Go to the top of this page Zum Ende der Seite springen
-Direhaggis- -Direhaggis- is a male

Titan of Ether
Member since: 17-09-2021
Posts: 1,025
Location: Madison, WI
Favourite Ultima: Ultima 7 Black Gate

-Direhaggis- is offline

I've never read opinion about it, so I figure I'd ask those who might know:

Just how has been modding with Oblivion? Are the tool sets spectacularly better? The general experience any easier? Anything upcoming that boasts a similar sort of construction tool-kit for modding?


Direhaggis
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Message: | composed: 26-04-2022 03:34 Go to the top of this page Zum Ende der Seite springen
Grogdon



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Member since: 24-01-2022
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Well Beth hasn't supplied us with exports for Blender or Max unfortunatly so we're getting by with what the NifTools fellas give us. So far to my knowledge you can import and export models from blender but I think without collosion boxs. You get by on occasions bu getting a collision box from an exsisting oblivion model and throwing it in with your new model which I only sucssefuly did the other day. ^_^

Animations from blender is a no-no although I do remember reading some where in the wiki a way to create a simple animation but it looks complicated so I threw that on my 'read some other day' pile. Apparently with studio max you can do more but since I have no access to max I don't bother reading stuff on it. I think, dont quote me but I think you can export animations with max now.

So yeah, that areas a bit rough. As for the actual construction set. The easy to access lists in the Object Window is a huge plus and is neat cause you can make your own sub folders. You got your basic other things seen in morrowinds editor like the cell veiw and the render window, no realy change. However scripting has improved a lot. Its still confusing as hell and to be honest maybe more confusing with its added features but when you understand it all the extras do make it a lot better. I'm not sure about the scripting lingo but you can sort of select spesific references now or something. Also you can download OBSE 'Oblivion Scripting Extended' which has thrown in a ton of new scripting functions making a lot of impossible things possible. So that's all good. I'm sure zini would have fun there.

A little extra thing in there is that you can run havok on objects in the construction set render window placing them much more realisticly and easier.

The heightmap editor is a b****. Its cool when you can use it right and well but when you cant it can be a sod. Two reasons really, it's buggy. Likes to crash when using certain functions and with certain conditions and screws up the cell 0, 0 and some other ones too when you change it or save or something, not really sure what. Its hard to fix that one cell, you can either do in manually in the render window which takes time and then you make a change in the heightmap editor again and its all screwed up again and you have to redo it, or, you can fix it in the heightmap editor which is difficult cause the brushes used there effect other cells not just the one retarded one. The other reason was that you have to be good at it in my opinuion. I'm very critical about my landscapes which is half the reason I'm not happy with Valorian Isles and if you use the heightmap editor and you cant use it good it looks bad in my opinion. This is just my opinion here cause like I said I'm critical about it. So thats why ive given up using the tool. I want mountains and I just cant get them right.

But yeah its a neat feature. Smile

Thats pretty much it, you got some other stuff like the AI packaging which is one of the few tools I can use well but thats it.

Oh yeah, quests and dialogue are really confusing now. Try and throw a script in with it and it get 10 times worse.


-Grogdon
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Message: | composed: 26-04-2022 18:01 Go to the top of this page Zum Ende der Seite springen
-Direhaggis- -Direhaggis- is a male

Titan of Ether
Member since: 17-09-2021
Posts: 1,025
Location: Madison, WI
Favourite Ultima: Ultima 7 Black Gate

Thread Starter Thread Started by -Direhaggis-

-Direhaggis- is offline

...I'm glad we've stuck with Morrowind. As it is, either Zini has to do some brilliant scripting work or we have to find a work-around for this or that sequence I've written. Thankfully I haven't had to do any major re-writes in that regard.

It sounds like modding with Oblivion is horrid. I'm hoping a superior modding interface and set of tools is released for something else upcoming, although to the best of my knowledge I can't think of any products.


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Message: | composed: 27-04-2022 13:53 Go to the top of this page Zum Ende der Seite springen
Grogdon



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quote:
Originally posted by -Direhaggis-
...I'm glad we've stuck with Morrowind. As it is, either Zini has to do some brilliant scripting work or we have to find a work-around for this or that sequence I've written. Thankfully I haven't had to do any major re-writes in that regard.

It sounds like modding with Oblivion is horrid. I'm hoping a superior modding interface and set of tools is released for something else upcoming, although to the best of my knowledge I can't think of any products.

No, dont get me wrong its much better then Morrowind's, I was just pointing out the things that are a bit annoying with the new features. That and the dialogue but I'm sure if you take the hours required to learn it all (in the dialgoue section) you'll have it down to patt.
Its shweet. Big Grin

What I'm trying to say cause I've confused myself and my opinion is that it' good even with it's qurks.


-Grogdon
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Message: | composed: 27-04-2022 23:09 Go to the top of this page Zum Ende der Seite springen
Corv



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I helped another project leader a little bit with his project Adventure Middle Earth (AME). They then switched to Oblivion and ended up cancelling the project becasue of some limitations of the Construction Kit (size etc..). All in all there are things that are more convenient but it also has it's flaws.

I never had any doubt about my decision not to switch to the Oblivon engine. I know we are not toooo (ooo Wink ) far way from the visual quality due to some tricks we use and there are jsut not enough advantages that ever justified a switch.

Honestly I am even wondering if we should switch for the other 2 projects in line. We will have a complete Britannia afteer Redemption is done and would same a LOT of time developing further Ultimas, even taking the semi-automatic world building features of the Oblivion CS into account (I hate automatically created stuff..). But thats another story


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Message: | composed: 28-04-2022 21:05 Go to the top of this page Zum Ende der Seite springen
-Direhaggis- -Direhaggis- is a male

Titan of Ether
Member since: 17-09-2021
Posts: 1,025
Location: Madison, WI
Favourite Ultima: Ultima 7 Black Gate

Thread Starter Thread Started by -Direhaggis-

-Direhaggis- is offline

That is a decent point in terms of having an already created world. The only advantage might be the non-Ultima fan modding base downloading our stuff. But would it be worth the tens or hundreds of hours re-doing what had already been done? Hard to say.


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Message: | composed: 30-04-2022 18:41 Go to the top of this page Zum Ende der Seite springen
Kultan

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quote:
Originally posted by Corv
Honestly I am even wondering if we should switch for the other 2 projects in line. We will have a complete Britannia afteer Redemption is done and would same a LOT of time developing further Ultimas, even taking the semi-automatic world building features of the Oblivion CS into account (I hate automatically created stuff..). But thats another story


There is some definite appeal there, even beyond the time saving. You would definitely want to make some major updates to the map from one sequel to the next (towns change, forests grow or shrink in places, etc), but I like the thought of the same template being used.

"Hey that standing stone is still there at the mouth of the river! And look, that little oak tree that was beside it is all grown up now."
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Message: | composed: 02-05-2022 09:23 Go to the top of this page Zum Ende der Seite springen
Corv



Director
Member since: 29-07-2021
Posts: 1,643
Location: Tirol / Austria
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quote:
Originally posted by Kultan
quote:
Originally posted by Corv
Honestly I am even wondering if we should switch for the other 2 projects in line. We will have a complete Britannia afteer Redemption is done and would same a LOT of time developing further Ultimas, even taking the semi-automatic world building features of the Oblivion CS into account (I hate automatically created stuff..). But thats another story


There is some definite appeal there, even beyond the time saving. You would definitely want to make some major updates to the map from one sequel to the next (towns change, forests grow or shrink in places, etc), but I like the thought of the same template being used.

"Hey that standing stone is still there at the mouth of the river! And look, that little oak tree that was beside it is all grown up now."


Yes, that's absolutely right.

Of course we would update every part of the map, not only the story-relevant parts to make sure it isn't absolutely the same with a new story. But tehre is a chance to improve what we already have and to let the player go through some memories.


listening to:
Smashing Pumpkins
Silversun Pickups

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Message: | composed: 03-05-2022 06:10 Go to the top of this page Zum Ende der Seite springen
-Direhaggis- -Direhaggis- is a male

Titan of Ether
Member since: 17-09-2021
Posts: 1,025
Location: Madison, WI
Favourite Ultima: Ultima 7 Black Gate

Thread Starter Thread Started by -Direhaggis-

-Direhaggis- is offline

I pretty much switch to UX:TNK as soon as the final word is written for U9R, so I've got my marching orders. Should be easier than with U9R, since there'll be a lot of recurring NPC's that we'll all be familiar with.

Unless Armageddon gets cast and that gets set as canon. That'd just punk our continuity mojo straight to hell.


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Message: | composed: 03-05-2022 13:40 Go to the top of this page Zum Ende der Seite springen
Grogdon



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quote:
Originally posted by -Direhaggis-
I pretty much switch to UX:TNK as soon as the final word is written for U9R, so I've got my marching orders.

I reckon I will be leaving after this one cause I have my own project thats ready to roll and has taken up a good 3, 240 page writing books. The only thing that might make me hesitate some more would be if we... or, well, you guys do it with oblivion cause I really want to use that tool and get away from dated Morrowind. Although even if that happens I probably would still have to leave or else my idea wont ever move from those 3 books.


-Grogdon
Worldbuilder for Titans of Ether
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