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Message:
| composed: 31-10-2021 06:42 |
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quote: |
I think he wanted to make something completely new becasue he was tired of the old setting - he wanted to start over.
Well, he obviously changed his mind since he is working on a online RPG and no new single player game |
Actually. His "X" project was Online RPG too. Tabula Rasa is essentially a reworked version of his concept for this "X" game, right down the "futuristic fantasy" setting. Or rather I should say *was* since the new Tabula Rasa doesn't have much in common with the old one and as been reduce to a totally unoriginal sci-fi setting
-Sergorn
Sergorn Dragon
The Ultima Legend
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Message:
| composed: 31-10-2021 08:38 |
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Part of me really wonders about EA and their "we are dedicated to producing one original game every year" motto. Ultima had a hell of a lot of single player sequels. EA loves sequels. You'd think they'd put one and 9 together (or something else entirely) and milk the cow.
Out of curiousity, how popular is UO nowadays? Never tried it, myself. I dabbled in MMORPG's back in the text only days (e.g. Gemstone 3).
Direhaggis
Lead Writer/Editor
2D Art
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User Profil |
Message:
| composed: 31-10-2021 10:28 |
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Enderandrew
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A big part of the problem with an Ultima sequel is how the series ended.
Honestly, the original Ultima trilogy wasn't planned as a lengthy series. The three villians were neat, but overall the games aren't that great. I really would love to see EA try to make ammends, throw some money at Garriot and have him redo Ultima I-II-III with a killer modern engine.
I'd love to see early Sosaria, and actually see it.
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Message:
| composed: 31-10-2021 14:25 |
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Thanatloc
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| Favourite Ultima: Ultima 7 Black Gate |
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quote: |
Original von Enderandrew
...but overall the games aren't that great. |
* inquisitor mode on :twisted:
Perhaps we shall submit the "HERETIC" to the question... :hammer
We shall make him admit that the quality of a game can’t be reduced to the graphics only. :pray
* inquisitor mode off :wink:
More seriously, it’s mostly a capacity of imagination and immersion. One can appreciate a game for the interactivity and scenario and, in general, the intellectual stimulation the game gives.
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User Profil |
Message:
| composed: 31-10-2021 18:53 |
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Fred-A.
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Location: The real Brittania |
| Favourite Ultima: Ultima 2 Revenge of the Enchantress |
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I reckon that Garriott gave up - no that's wrong - finished, because he could see the end of the road in sight for single player RPG's. Every one of the games that he published represented a huge leap forward in RPG programming technology. I should know as I acquired every one of them with the exception of U1/Akalabeth as it was announced. In two instances (U7&9) I bought the game and had to wait until I acquired a computer of sufficiently recent technology to play it.
Now, I feel, there are few big advances to be made in RPG technology based on a computer, keyboard/mouse input device and a CRT or similar output device. The graphics can be made a little more lifelike, the scenery likewise perhaps but that is all. The only thing that can now be changed is the story and there are plenty of other RPG storys around. IMHO Garriott got out at the right time and is now deservedly resting on his laurels knowing that the RPG industry continues to owe him a debt of gratitude for his pioneering programming work which continued for about two decades. He may be doing a bit behind the scenes now but as his name is irremovably welded to the Ultima series, I feel it unlikely we shall hear from him again. At least we can bask in the programming legacy he has left us in the projects such as those which Corv and his colleagues are writing. They modify, develop, continue and perfect the storylines that he left using the latest gaming engines. Like many others, I am looking forward to playing these when they are released.
Fred
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User Profil |
Message:
| composed: 31-10-2021 19:57 |
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Corv
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Location: Tirol / Austria |
| Favourite Ultima: Ultima 7 Black Gate |
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Thread Starter
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Garriott is a great designer, but not all his oppinions are right. He said that the future of RPGs are Online RPGs. But an online PRG is jsut one of many ways to go if you want to make a good (RP)Game. He chose that way becasue he saw a lot of potential in it and because he was excited about that. That does not mean that it's the only way to go, else everyone else who doesn't make online games could just stop doing what he's doing and no other game would sell. Fact is that people even like games today which are much worse than the Ultimas made 10 years ago.
If there is a genre where you can get much more out of that what was done before then it's RPGs - end of the road? We just made the first step. Garriott showed a direction to go but he never followed it to the end himself.
Newer RPGs take this and that from old Ultimas but no game took all advantages yet and coninued to develop them (new stories alone are by far not enough). There was so much development in graphics that the industry concentrated on that - that'S why we got swamped with mediocre First Person Shooters with fancy graphics. When Half Life and Co finally added some content they called it a revolution...
RPGs on the computer are still in it's child shoes and Ultima along with others managed to do various things right, yes but why should what has been done before be everything that can be done (beside changing the story and visuals)? The interaction with the wrld still was not as in intense in any other game as it was in Ultima 6 and 7 (ten year old games) and they just showed a preview of what can be done, so many things can be improved there - in the future also with physics engines which so far are only used as gimmics in FPShooters. Making a believable world which is an important factor for a RPG wasn't done yet at all, like I said we just saw a preview - so much more can be done there and it would add so much to the gameplay. Also the idea of Fable in terms of charavcter development and reaction of other NPCs was a great one put poorly executed, but this also has to be done right in future RPGs, the interaction with NPCs can be enhanced in so many ways .. so many things you can do better it makes me dizzy thinking about it.
End of the road? Single Player RPGs are as far along as Online RPGs (first step) - both have similar things that should and will be achieved in the future and then both have their own directions to go. From an artistic point of view both have a LOT of potential, finacially a MMORPG has more potential atm, as long as the hype is there.
Finally I want to add that if you say that we are just keeping alive what he has done, then you're wrong. Like I said I don't see that what he has done is all that can be done to make a great RPG, not at all - he was a pioneer in what he did but he only showed how to start and where to go, the long journey to the perfect RPG has just begun. We try to make the next step with Redemption in all the areas we CAN take the next step at least (obviously we don't have the financial power to get the newest technology we would need to make everything happen).
listening to:
Smashing Pumpkins
Silversun Pickups
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