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Message: | composed: 30-10-2021 18:40 Go to the top of this page Zum Ende der Seite springen
Corv



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Jsut looked through my Ultima stuff becasue I was looking for something then I found a little article about Ultima 10 in the german magazine "Gamestar" (November 1999):

>>Richard Garriott reveiled details about the 10th part of the Ultima series in an interview. We works on the concept for two months now and the work-title is simply "X" - the double meaning as letter and number is intentionally there, says Garriott. It will definitely not play in Britannia and the Avatar will also not appear. But it should be a RPG in a believable virtual world including people with whom you can talk "very extensive" says Garriott. "deep down still a classic Ultima!".<<

I think he wanted to make something completely new becasue he was tired of the old setting - he wanted to start over.

Well, he obviously changed his mind since he is working on a online RPG and no new single player game. He could have made the new start he wanted to make with Ultima with a new title after he left EA (and lost the rights to use Ultima). As much as I liked UO - it is a cmoletely different experience than a single player Ultima. I know he wants to show with Tabula Rasa that a online RPG can also have qualities of a single player game but I don't belive in that. It's just something too different.

I hope after he made TR and so set up his gold-machine he will sit back and think about a new immersive single player game. He is a genious when it comes to game design and it would be a shame if this talent would be only used (wasted) for online games. Even more important: I hope he wants to play a more important role in the production again. Since Ultima 8 he changed more and more to an "advisor" (executive producer) and wasn't involved in the actual production anymore.


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Message: | composed: 31-10-2021 06:42 Go to the top of this page Zum Ende der Seite springen
Sergorn

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quote:
I think he wanted to make something completely new becasue he was tired of the old setting - he wanted to start over.

Well, he obviously changed his mind since he is working on a online RPG and no new single player game


Actually. His "X" project was Online RPG too. Tabula Rasa is essentially a reworked version of his concept for this "X" game, right down the "futuristic fantasy" setting. Or rather I should say *was* since the new Tabula Rasa doesn't have much in common with the old one and as been reduce to a totally unoriginal sci-fi setting

-Sergorn


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Message: | composed: 31-10-2021 07:16 Go to the top of this page Zum Ende der Seite springen
Corv



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Thread Starter Thread Started by Corv

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Well, that doesn't exactly make it better Wink

I hope he comes down from his MMORPG trip one day....

What makes it all even worse is that Warren Spector also isn't that involved in the game developing process anymore.


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Message: | composed: 31-10-2021 08:38 Go to the top of this page Zum Ende der Seite springen
-Direhaggis- -Direhaggis- is a male

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Part of me really wonders about EA and their "we are dedicated to producing one original game every year" motto. Ultima had a hell of a lot of single player sequels. EA loves sequels. You'd think they'd put one and 9 together (or something else entirely) and milk the cow.

Out of curiousity, how popular is UO nowadays? Never tried it, myself. I dabbled in MMORPG's back in the text only days (e.g. Gemstone 3).


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Message: | composed: 31-10-2021 08:47 Go to the top of this page Zum Ende der Seite springen
Corv



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Thread Starter Thread Started by Corv

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They still make a lot of money with it. They do their "a sequel every year" thing with UO. Now the 8th age (or however its called) version of UO was released.


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Message: | composed: 31-10-2021 10:28 Go to the top of this page Zum Ende der Seite springen
Enderandrew

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A big part of the problem with an Ultima sequel is how the series ended.

Honestly, the original Ultima trilogy wasn't planned as a lengthy series. The three villians were neat, but overall the games aren't that great. I really would love to see EA try to make ammends, throw some money at Garriot and have him redo Ultima I-II-III with a killer modern engine.

I'd love to see early Sosaria, and actually see it.



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Message: | composed: 31-10-2021 10:35 Go to the top of this page Zum Ende der Seite springen
Corv



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Thread Starter Thread Started by Corv

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quote:
Original von Enderandrew

.. but overall the games aren't that great.


Aehm, WHAT??


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Message: | composed: 31-10-2021 14:25 Go to the top of this page Zum Ende der Seite springen
Thanatloc Thanatloc is a male

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quote:
Original von Enderandrew

...but overall the games aren't that great.


* inquisitor mode on :twisted:

Perhaps we shall submit the "HERETIC" to the question... :hammer

We shall make him admit that the quality of a game can’t be reduced to the graphics only. :pray

* inquisitor mode off :wink:

More seriously, it’s mostly a capacity of imagination and immersion. One can appreciate a game for the interactivity and scenario and, in general, the intellectual stimulation the game gives.
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Message: | composed: 31-10-2021 18:53 Go to the top of this page Zum Ende der Seite springen
Fred-A.

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I reckon that Garriott gave up - no that's wrong - finished, because he could see the end of the road in sight for single player RPG's. Every one of the games that he published represented a huge leap forward in RPG programming technology. I should know as I acquired every one of them with the exception of U1/Akalabeth as it was announced. In two instances (U7&9) I bought the game and had to wait until I acquired a computer of sufficiently recent technology to play it.
Now, I feel, there are few big advances to be made in RPG technology based on a computer, keyboard/mouse input device and a CRT or similar output device. The graphics can be made a little more lifelike, the scenery likewise perhaps but that is all. The only thing that can now be changed is the story and there are plenty of other RPG storys around. IMHO Garriott got out at the right time and is now deservedly resting on his laurels knowing that the RPG industry continues to owe him a debt of gratitude for his pioneering programming work which continued for about two decades. He may be doing a bit behind the scenes now but as his name is irremovably welded to the Ultima series, I feel it unlikely we shall hear from him again. At least we can bask in the programming legacy he has left us in the projects such as those which Corv and his colleagues are writing. They modify, develop, continue and perfect the storylines that he left using the latest gaming engines. Like many others, I am looking forward to playing these when they are released.

Fred
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Message: | composed: 31-10-2021 19:57 Go to the top of this page Zum Ende der Seite springen
Corv



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Thread Starter Thread Started by Corv

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Garriott is a great designer, but not all his oppinions are right. He said that the future of RPGs are Online RPGs. But an online PRG is jsut one of many ways to go if you want to make a good (RP)Game. He chose that way becasue he saw a lot of potential in it and because he was excited about that. That does not mean that it's the only way to go, else everyone else who doesn't make online games could just stop doing what he's doing and no other game would sell. Fact is that people even like games today which are much worse than the Ultimas made 10 years ago.

If there is a genre where you can get much more out of that what was done before then it's RPGs - end of the road? We just made the first step. Garriott showed a direction to go but he never followed it to the end himself.

Newer RPGs take this and that from old Ultimas but no game took all advantages yet and coninued to develop them (new stories alone are by far not enough). There was so much development in graphics that the industry concentrated on that - that'S why we got swamped with mediocre First Person Shooters with fancy graphics. When Half Life and Co finally added some content they called it a revolution...

RPGs on the computer are still in it's child shoes and Ultima along with others managed to do various things right, yes but why should what has been done before be everything that can be done (beside changing the story and visuals)? The interaction with the wrld still was not as in intense in any other game as it was in Ultima 6 and 7 (ten year old games) and they just showed a preview of what can be done, so many things can be improved there - in the future also with physics engines which so far are only used as gimmics in FPShooters. Making a believable world which is an important factor for a RPG wasn't done yet at all, like I said we just saw a preview - so much more can be done there and it would add so much to the gameplay. Also the idea of Fable in terms of charavcter development and reaction of other NPCs was a great one put poorly executed, but this also has to be done right in future RPGs, the interaction with NPCs can be enhanced in so many ways .. so many things you can do better it makes me dizzy thinking about it.

End of the road? Single Player RPGs are as far along as Online RPGs (first step) - both have similar things that should and will be achieved in the future and then both have their own directions to go. From an artistic point of view both have a LOT of potential, finacially a MMORPG has more potential atm, as long as the hype is there.

Finally I want to add that if you say that we are just keeping alive what he has done, then you're wrong. Like I said I don't see that what he has done is all that can be done to make a great RPG, not at all - he was a pioneer in what he did but he only showed how to start and where to go, the long journey to the perfect RPG has just begun. We try to make the next step with Redemption in all the areas we CAN take the next step at least (obviously we don't have the financial power to get the newest technology we would need to make everything happen).


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