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Message: | composed: 22-10-2021 23:41 Go to the top of this page Zum Ende der Seite springen
Traul

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Sorry if this has been asked before (and I'm not too familiar with Ultima style of play either), but will this mod hold up the same method of experiencing in Morrowind? As in, gaining levels by improving your skills? I've always enjoyed experience points over Morrowinds system, and was wondering what approach you guys will be taking.

Screenshots look great so far, love that kind of setting!
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Message: | composed: 23-10-2021 01:29 Go to the top of this page Zum Ende der Seite springen
Corv



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Well, there are many differences between Morrowind and Ultima. I could write a novel about it now but I try to make it short:

The main goal / motivation in Morrowind is the development of the character skills. Just like in action RPGs. Not only becasue it was intented to be like that but also becasue the story and the quests of the main plot were boring.

Ultima on the other hand always (or at least since Ultima 5) made the story and the quests much more important. That in fact is one of the main differences between Ultima and other RPGs - beside the detailed world(interaction) and the unique NPCs.

Ultima always felt like playing a great novel. Not because it was so text intensive but because it told such an immersive story that you wre always eager to learn more about what is going on. In fact it was so immersive that things like character stats or sometimes even fights became unimportant for you or just an obstacle you had to overcome to get what you really wanted: progress in the storyline.

In most other RPGS its more the other way round, you progress in the storyline TO become more powserful in the fights etc...

People who never played Ultima might think this is just some emty phrases that sound nice in theory, but when you had this gaming experience once you will know what I mean.

Also Redemption will be much more about the story and the quests than about how strong your character is or how much gold you collected. Belive me when I say that those things will become secondary while playing the game.

This doesn't mean though that you can't go for high skills or collect money. It just means that this is not the center of the game design.

Imagine reading a book and all the good you can get out of it is the training of your hadn/finger muscles when you turn the pages. ThatS' how I see RPGs which have a story but the only thing the player can get fun out of is the skill gaining. Redemption will have soul and give you more than just a nice skill mechanic.

The way you gain skills in Redemption is different from the mechanics in Morrowind. I adjust it in a way that it fits the whole game design. Redemptio is not about jumping around when you want to go somewhere jsut so you get a higher athletic skill level. It's much more practical. For example you won't be a better smith jsut because you make 1000 plain knives but because you find masters who can teach you more and more about the art of forging a weapon.

So some things will be close to Morrowind but more will be completely different. Like I said, you still can get your fun out of skill gaining, but you won't need to rely on that fun to get any fun. Not at all.


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Message: | composed: 24-10-2021 23:07 Go to the top of this page Zum Ende der Seite springen
playit12

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I was never a fan of the Morrowind system that encouraged jumping instead of walking, but on the other hand I didn't like the Betrayl at Krondor idea of diminishing the importance of experience and leveling up.

I think Ultimas have really been on both sides of this issue depending on version.

In U4 I found myself walking in circles around town to increase my strength. This so I could explore further without becoming too week to return to my base and heal. In U7 where you could run away instead of fight, it wasn't so much to explore as it was to finish quest.

U6 was a nice blend. I personally enjoy some of the experienced based fighting requirements. I don't mind wandering through the forrest or caves so I can practice my craft on the local orcs. What I don't like is jumping levels just because you finished a quest. I think it accelerates the game play too much. Instead of forcing you to really delve into the areas you can acess it encourages you to jump to the next area and then explore later, if at all, when you are much stronger.

What I really liked about U6 was choosing the shrine to pray at to raise your attibutes. I love that ability to customize, always trying to predict what you will need next, while enhancing what it is you enjoy being (Soldier, Mage, Archer, ext..)

One aspect that was nice about Morrowind, was the further ability to increase not just your attributes but also your skills in some areas on a level up. Of course they ruined this by allowing skill increases independent of leveling up, thus negating the need to level up, but the idea is sound.

Why not choose not only a strength increase, but a better skill at one of the 8 or 10 different weapon types in the game?

The same could be true for defending, casting, bartering, et al.

This harks back to the underlying D&D backbone of RPGs. The joy of not only story playing, but also charecter building... Making the player your own.
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Message: | composed: 25-10-2021 09:11 Go to the top of this page Zum Ende der Seite springen
Corv



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I never wrote that you can't build up your character at all, I said its there and it will be fun, but it's not THE essential thing in the gameplay as in Morrowind. So I hope my post above didn't come across like that.

quote:
Why not choose not only a strength increase, but a better skill at one of the 8 or 10 different weapon types in the game?

Aehm, what makes you think that you can only increse your strength (I guess you mean attributes with that) and not skills? I had to check my post again in case I wrote something in some drunken state of mine or so, but I never wrote anything that implies something like that... Wink

But seriously:
The goal of our leveling system was not to encourage the player to do stuff that has nothing to do with playing but is plain work - like the jumping around in Morrowind to raise athletics. The goal was to integrate the character building as natural to the gameplay as possible.

There is of course a level system, a skill system and an attibute system, it just won't work like in Morrowind, as I wrote above.


listening to:
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Message: | composed: 25-10-2021 21:00 Go to the top of this page Zum Ende der Seite springen
playit12

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quote:
Original von Corv

Also Redemption will be much more about the story and the quests than about how strong your character is or how much gold you collected. Belive me when I say that those things will become secondary while playing the game.


That was the only line that got me to thinking. It just reminded me of a few RPGs I've played in the past where leveling was really just the result of completeting a quest. That always seemed way too linear to me. I know usually the authors have in mind what level they think you should be at to complete a quest, but I like the freedom to actually decide for myself. Personally I like to spend a little time running around in circles defeating slimes so that later I'm not handicapped to a city. But that is just my preference. (wow I played way too much U4 back in the day).

That will be great to be able to improve both skills and attributes. Skills were a great idea done very poorly in Morrowind.
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Message: | composed: 26-10-2021 01:21 Go to the top of this page Zum Ende der Seite springen
Corv



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Well, it was never planned to let you only raise your skills by completing quests, not at all... The line your quoting doesn't have anything to do with that.

What the sentence means is that 1.) you will have an actual role playing game with a story and quests which are entertaining and you don't have to "escape" into building your character to get any fun out of the game... 2.) the game is also not only about building your character. If you want the 1st then you should be happy with Morrowind and if you want the 2nd then play an action RPG.

See in Morrowind you could only level when you rasied a certain amount of skills. And to raise a certain amount of skills you sometimes had to do crazy stuff like the often mentioned jumping around like an idiot, standing in a corner casting the same spell over and over again etc... that is not fun in my eyes. And in MW you were forced to do so. The whole idea of the system in Morrowind was executed poorly.

But that does not mean that we jump from one extreme to the other. There are ways to make it entertaining and fun within the whole concept of the game (and not make it feel like something that was attached to the game).

I will tell how the leveling will work. But not yet, since we are not in a phase of the production yet where the system can be tested to an extend where I can be sure that it is perfect for game - details may still have to be changed. As soon as it is 100% settled I will let you all know in detail how it works. And although I know that some will have their own (different) visions of a leveling system I need you to trust me that it is the best for the game this way. Like I said its no seperate thing it's part of the whole concept - one weel of many which have to work together.


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Message: | composed: 27-10-2021 00:42 Go to the top of this page Zum Ende der Seite springen
playit12

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I'm really enjoying following along on this game developement. It's funny, I've played RPGs for years and have always thought to myself "in this world it would have been better to do this like this" or "wow they really cut corners when they did it this way" but I've never had to sit down and think about how I would design it if I had the chance.

I understand the idea of related sub parts. It easy to sit back and say I want this thing from U6 and this thing from Morrowind and I want them both to work the way they did in those games.. but certainly much much harder to make a reality.

Looking foward to hearing about more details when the time is right.
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Message: | composed: 03-11-2021 12:52 Go to the top of this page Zum Ende der Seite springen
Corv



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quote:
Original von playit12

quote:
Original von Corv

Also Redemption will be much more about the story and the quests than about how strong your character is or how much gold you collected. Belive me when I say that those things will become secondary while playing the game.


That was the only line that got me to thinking. It just reminded me of a few RPGs I've played in the past where leveling was really just the result of completeting a quest. That always seemed way too linear to me.


I read through this again and have to add something to this (sorry, don't want to annoy you, but I have to let it out Wink ): When I say that Redemption will be much more about story and quests then I don't mean that the leveling will be much more about quests.

I think the central point where we think different is that you maybe see the leveling as the game but I see the story as the game.

The goal however is that you play the game (=story /quests) and you can forget about the skills and levels because it will come naturally and you won't have a disadvantage just because you don't go deep into the game mechanics and use tricks to get the best out of it.

See in Morrowind everytime you leveled you got bonuses for attributes - BUT according to the skills you raised. Every skill has an attribute which it belongs to. So if you raised only skills that belong to one attribute (eg strength) then you were able to maximize the bonus you get for one attribute (eg strength not only +2 but +5). that sounds nice in theory maybe but because of this the player had to be aware of the game mechinics. Like "ah I dont use the bow anymore till the next level although its my favourite weapon because I want to be sure I get a +5 strengh bonus with a hammer - and I also dont walk but jump etc..."

That is NOT how you should experience an immersive story. You should be able to use what you want and get good at the things you like without having to worry that becasue of that you won't get the maximum out of the system

That's why leveling is much different in Redemption and it won't force you to do things which are not fun for you just so you don't have a disadvantage. It's much more skill based than level based.


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Message: | composed: 03-11-2021 15:38 Go to the top of this page Zum Ende der Seite springen
Xelasarg

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quote:
Original von Corv

You should be able to use what you want and get good at the things you like without having to worry that becasue of that you won't get the maximum out of the system

True! Especially with a party system it's much more convenient if you can just swap weapons between the members any time you like, e.g. melee weapons :sword for bows :bow (if someone gets injured :axe and is supposed keep out of immediate trouble :winkSmile .
I HATE it when I begin a game without knowing its skill system, only to find out after weeks of playing that I raised the wrong skills :?.

-Phew, never used so many smileys in one post...-


The denizens of this mystic place assault you without warning.
You see 99 Berserkers, 99 Berserkers, 99 Berserkers, and 99 Berserkers.

Will your stalwart band choose to (F)ight or (R)un?
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Message: | composed: 04-11-2021 10:28 Go to the top of this page Zum Ende der Seite springen
Corv



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Well, you will still have different weapon skills, that makes sense and is fun.

What I meant is that the player should be able to use mostly bows if he likes to do that (or swords ...) without having to think that if he doesn't use another weapon too he won't get the maximum bonus at the next level up.

That is why our system is skill based and not level based. You will get better in doing the things you do often. No need to worry that if you don't do other things you will have a disadvantage at the level up or something like that. This way you can create a very unique character. In MW most characters turned out similar becasue you were forced to *work* on skills you never use while playing the game jsut so you get attribute bonuses you wouldn't get else.

Our skill based system still includes levels, but the level number only shows how good your character is overall - it's an indication number not more.

According your experience (details follow) you will be able to pray at shrines to raise your attributes - so you don't have to do stupid things jsut to get the attributes you want.

The goal of all this is a "seamless" gaming experince. No standing in a corner in a house casting the same spell over and over just to quickly rasie a skill you suually don't use to make sure the attribute its connected to gets the highest bonus. You will not have to think about the game mechanics that way.

Yes you can train the character in a different way that you used to play it before, but only if you WANT it to and if its fun for you - not because the game mechanics force you to do so.


listening to:
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