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Leveling |
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Message:
| composed: 22-10-2021 23:41 |
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Sorry if this has been asked before (and I'm not too familiar with Ultima style of play either), but will this mod hold up the same method of experiencing in Morrowind? As in, gaining levels by improving your skills? I've always enjoyed experience points over Morrowinds system, and was wondering what approach you guys will be taking.
Screenshots look great so far, love that kind of setting!
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Message:
| composed: 24-10-2021 23:07 |
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I was never a fan of the Morrowind system that encouraged jumping instead of walking, but on the other hand I didn't like the Betrayl at Krondor idea of diminishing the importance of experience and leveling up.
I think Ultimas have really been on both sides of this issue depending on version.
In U4 I found myself walking in circles around town to increase my strength. This so I could explore further without becoming too week to return to my base and heal. In U7 where you could run away instead of fight, it wasn't so much to explore as it was to finish quest.
U6 was a nice blend. I personally enjoy some of the experienced based fighting requirements. I don't mind wandering through the forrest or caves so I can practice my craft on the local orcs. What I don't like is jumping levels just because you finished a quest. I think it accelerates the game play too much. Instead of forcing you to really delve into the areas you can acess it encourages you to jump to the next area and then explore later, if at all, when you are much stronger.
What I really liked about U6 was choosing the shrine to pray at to raise your attibutes. I love that ability to customize, always trying to predict what you will need next, while enhancing what it is you enjoy being (Soldier, Mage, Archer, ext..)
One aspect that was nice about Morrowind, was the further ability to increase not just your attributes but also your skills in some areas on a level up. Of course they ruined this by allowing skill increases independent of leveling up, thus negating the need to level up, but the idea is sound.
Why not choose not only a strength increase, but a better skill at one of the 8 or 10 different weapon types in the game?
The same could be true for defending, casting, bartering, et al.
This harks back to the underlying D&D backbone of RPGs. The joy of not only story playing, but also charecter building... Making the player your own.
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User Profil |
Message:
| composed: 25-10-2021 21:00 |
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quote: |
Original von Corv
Also Redemption will be much more about the story and the quests than about how strong your character is or how much gold you collected. Belive me when I say that those things will become secondary while playing the game. |
That was the only line that got me to thinking. It just reminded me of a few RPGs I've played in the past where leveling was really just the result of completeting a quest. That always seemed way too linear to me. I know usually the authors have in mind what level they think you should be at to complete a quest, but I like the freedom to actually decide for myself. Personally I like to spend a little time running around in circles defeating slimes so that later I'm not handicapped to a city. But that is just my preference. (wow I played way too much U4 back in the day).
That will be great to be able to improve both skills and attributes. Skills were a great idea done very poorly in Morrowind.
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Message:
| composed: 27-10-2021 00:42 |
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I'm really enjoying following along on this game developement. It's funny, I've played RPGs for years and have always thought to myself "in this world it would have been better to do this like this" or "wow they really cut corners when they did it this way" but I've never had to sit down and think about how I would design it if I had the chance.
I understand the idea of related sub parts. It easy to sit back and say I want this thing from U6 and this thing from Morrowind and I want them both to work the way they did in those games.. but certainly much much harder to make a reality.
Looking foward to hearing about more details when the time is right.
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Message:
| composed: 03-11-2021 15:38 |
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Xelasarg

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Location: Cologne, Germany |
| Favourite Ultima: Ultima 6 The False Prophet |
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quote: |
Original von Corv
You should be able to use what you want and get good at the things you like without having to worry that becasue of that you won't get the maximum out of the system |
True! Especially with a party system it's much more convenient if you can just swap weapons between the members any time you like, e.g. melee weapons :sword for bows :bow (if someone gets injured :axe and is supposed keep out of immediate trouble :wink
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I HATE it when I begin a game without knowing its skill system, only to find out after weeks of playing that I raised the wrong skills :?.
-Phew, never used so many smileys in one post...-
The denizens of this mystic place assault you without warning.
You see 99 Berserkers, 99 Berserkers, 99 Berserkers, and 99 Berserkers.
Will your stalwart band choose to (F)ight or (R)un?
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