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eating - drinking feature |
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| composed: 18-10-2021 12:11 |
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Enderandrew
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You could appease both crowds at once.
I think feeding should be manually since it won the poll, however there could be a magic item that autofeeds.
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Message:
| composed: 28-10-2021 15:06 |
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ravatar
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I agree with Thanatloc, I should only feed the Avatar (here, here Avatar!) the other party members should be able to care for themselves apart from me putting food and drinks in their backpack (as long as they don't eat three muttons at breakfast!-it would need to be well balanced)
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Message:
| composed: 28-10-2021 15:15 |
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Corv
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Location: Tirol / Austria |
| Favourite Ultima: Ultima 7 Black Gate |
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Thread Starter 
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Message:
| composed: 30-05-2021 22:10 |
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Shucky
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| Favourite Ultima: Ultima Underworld 2 |
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Here are some thoughts I have about drinking, eating and rest:
In a corner of the screen, opposite from the health and mana bars which are more critical to moniter during combat, there should be status bars for thirst, hunger and rest. Neglecting one of them long enough would result in death; after about a week for thirst, about two weeks for sleep deprivation, and at least three weeks for hunger. From a state of full satiation, you should be safe from thirst and hunger for a day; for a bit less time with sleep. After more than a day, you would start to suffer penalties to your stamina and skills as you lose energy and the ability to concentrate. When you suffer drowsiness, the screen could go dim for several seconds, and do that a few times before you get your 'second wind'. The effects should be enough for players to typically sleep at night and have breakfast in the morning, and seriously debilitating after a few days, and deadly after a few more days, but not something you have to constantly watch, other than to fill your waterskin when you come across fresh water, and pack a couple days worth of rations, just in case. Ideally npcs should tend to their own needs and keep track of their own provisions, stopping to fill their waterskins and asking others if they are in need. In BG2, the players would complain of being tired, and while it was sometimes a bit annoying, it certainly made it feel more realistic.
I like the idea of requiring drink, food and rest because it makes it seem more like you have a physical body with physical needs. In most games with food, I rarely bother to eat, and only rest when absolutely necessary, because to do otherwise usually doesn't hurt much. Even in Baldur's Gate, I would drive my party 24/7 because the penalty was so small..
So if there were no penalty the day you were satisfied, maybe a small penalty (maybe 10%) if any combination is not satisfied the second day, up to any combination giving a max penalty after a few days (maybe 50%), and if you had some combination deficient but only satisfied some part, you may still suffer from whatever else is still deficient, up to the max.
It seems to me I read somewhere that in one of the ultimas, different foods had different nutritional value. That might be a bit extreme, though I wouldn't complain if it were in the game. I also woudn't mind if some foods needed to be cooked to be eaten safely or get the full value, or even that some water sources needed to be boiled, too, so long as you didn't actually have to wait long. In Gothic, you could cook raw meats one after the other in quick succession. I like the idea of setting up a tent, collecting firewood and lighting a fire, cooking and eating food, and leaving someone on watch, a bit like they showed crudely in older ultima games.
This post has been edited 1 time(s), it was last edited by Shucky: 31-05-2021 00:46.
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Message:
| composed: 30-05-2021 23:43 |
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Kultan
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| Favourite Ultima: Ultima 7 Black Gate |
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quote: |
Originally posted by Shucky
It seems to me I read somewhere that in one of the ultimas, different foods had different nutritional value. That might be a bit extreme, though I wouldn't complain if it were in the game... |
In U7 foods have a value for how much they "fill" a character up. So, for example , if you have a very hungry character you can feed him 5 apples or 1 piece of mutton to completely fill him up. But foods don't have unique nutritional attributes other than that value.
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Message:
| composed: 31-05-2021 01:14 |
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Shucky
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| Favourite Ultima: Ultima Underworld 2 |
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Someone else asked about a hunger status bar. In UW2, you could click a status button and get a message about your hunger and rest status. I'm not sure if you died of hunger, but if you went long enough without rest you would just collapse for a time, but not very good rest since you didn't take the time to use your bedroll. It should make some difference whether you sleep in a warm, dry inn bed, versus under a tent in a bedroll, versus only a tent or only a bedroll, or norhing at all. That is, if rest is also an issue in Redemption.
I am curious if you would be able to drink directly from and fill your container with water from streams, fountains, troughs, wells, etc.
In real life, lack of water and rest would be a problem a lot sooner than hunger. I'm glad that drinking water will be required in Redemption.
Without getting ridiculous, I think it would be great to be able to get good use of a small tent, bedroll, tinderbox, cooking pot, and even fishing line to make a temporary fishing pole that you could take apart when done, so you only have to carry a very light twine and hook but no bulky pole.. Someone also suggested about being able to make animal traps.
I assume that you can forage as well. I was wondering if, in addition to edible fruits, nuts and berries, that some plants would be poisonous raw, or inedible raw, and possibly still poisonous or inedible cooked, but you might find some roots, shoots or leaves that could be nutritious when cooked. But I think it would be more intersting for drinking and rest to be more important than eating, than to make eating more complicated.
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Message:
| composed: 31-05-2021 01:23 |
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Corv
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Location: Tirol / Austria |
| Favourite Ultima: Ultima 7 Black Gate |
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Thread Starter 
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quote: |
Originally posted by Shucky
Someone else asked about a hunger status bar. In UW2, you could click a status button and get a message about your hunger and rest status. I'm not sure if you died of hunger, but if you went long enough without rest you would just collapse for a time, but not very good rest since you didn't take the time to use your bedroll. It should make some difference whether you sleep in a warm, dry inn bed, versus under a tent in a bedroll, versus only a tent or only a bedroll, or norhing at all. That is, if rest is also an issue in Redemption.
I am curious if you would be able to drink directly from and fill your container with water from streams, fountains, troughs, wells, etc.
In real life, lack of water and rest would be a problem a lot sooner than hunger. I'm glad that drinking water will be required in Redemption.
Without getting ridiculous, I think it would be great to be able to get good use of a small tent, bedroll, tinderbox, cooking pot, and even fishing line to make a temporary fishing pole that you could take apart when done, so you only have to carry a very light twine and hook but no bulky pole.. Someone also suggested about being able to make animal traps.
I assume that you can forage as well. I was wondering if, in addition to edible fruits, nuts and berries, that some plants would be poisonous raw, or inedible raw, and possibly still poisonous or inedible cooked, but you might find some roots, shoots or leaves that could be nutritious when cooked. But I think it would be more intersting for drinking and rest to be more important than eating, than to make eating more complicated. |
You are able to build a tent in Redemption. With build I don't only mean that you can build oit up if you have it in your invetory you can create a new one by doing the following:
- killing animals to get hide
- prepare the hide
- get wood
- cut the wood into fitting pieces
- getting sinews form killed animals
- finally you can build the tent out of those materials
You can also set up a fire which keeps away wild animals. This fire you can also use to put a pot over it to cook certain meals.
The cooking system will have quite some possible recipies. This will also include cooking things which are only good when cooked (certain mushrooms etc.)
I see that you are a reality freak like I am (top a certain extent) so I want to poitn out once again, taht you can build lots of stuff in Redemtpion with raw material you get in the wilderness. This way you can survive without having to go to a shopkeeper to buy all the supplies all the time.
It's also improtant because you actually suffer from not drinking/eating enough and this way you can take care of everything in the wilderness.
listening to:
Smashing Pumpkins
Silversun Pickups
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Message:
| composed: 31-05-2021 01:46 |
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Shucky
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| Favourite Ultima: Ultima Underworld 2 |
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quote: |
Originally posted by Corv
It's also improtant because you actually suffer from not drinking/eating enough and this way you can take care of everything in the wilderness. |
I hope you don't find it too pushy to ask again, but would rest also be a critical need along with drink and food, and would there be seperate status bars for drink, food and rest, or any combination of those? Also, would it be possible to die from neglecting some needs for too long, or just temporary penalties?
Also, would you be keeping the stamina bar from MW, and would stamina also suffer due to critical needs, along with the decreased skills?
Also, I was wondering if it could be possible to construct a tent from some kind of heavy cloth tarp, in addition to the animal hide idea. But then, will there be any real benefit to use a tent, or is it just for aesthetics?
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