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Ultima 9 bug and crash list |
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Message:
| composed: 18-11-2021 02:18 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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Not sure, it could be a bug or it might just be incomplete.
I'll look into it a little later on. If I can get a good idea about what they were wanting to do here, I might complete the puzzle area and include it in a later patch.
RE Wrapper: Have you tried the Glide Wrapper. It appears to support higher resolutions: http://www.zeckensack.de/glide/readme.htm
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Message:
| composed: 26-11-2021 21:17 |
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Psytronic
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Location: Aaaauauuuustralalia |
| Favourite Ultima: Ultima Online |
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Hey mate. Wasn't going to post, mostly just registered to look around here, but I thought it might help if I mentioned a game-crashing error.
Last I played U9, it was via Glidewrapper. The game's definitely a bit more stable with one. Aside from the usual weirdness and flaws, my progress altogether halted once I was required to sail the ship manually. Crashes every time, I've got no clue why. Sometimes I'd get a fair ways out in the water or around the mainland, whatever, but always it would crash, eventually. I know that's not helpful, but it's something.
Something I imagine you can fix is the landscape model. Practically every "shear" mountain in the game is climbable via jumping. Chances are it's nothing new, but if you can update the landscape model you should probably take advantage of it and make the cliffs more unclimbable.
I used to regularly climb the walls around the intro area to get outside of the world terrain model for laughs, and I did some crazy sequence-breaking by getting into what I think was Yew? It triggers plot events if you run into anyone, and it's a huge mess.
Keep up the good work. If I can ever actually finish the game, it'll be an improvement.
...
Profit.
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Message:
| composed: 24-08-2021 01:02 |
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achiledragon
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Favourite Ultima: Ultima 5 Warriors of Destiny |
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Where: Covetous
When: After I go to put the Skull of Eleanor
Cause: Crash to desktop
Where: From Minoc to Britain
When: After Cleansing the Shrine
Cause: Can't go to Britain without passing by Moonglow
Crash to Desktop
Where: Near the Begining of Britain
When: From time to time
Cause: Going in a "Dead House" (Where they store Character)
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Message:
| composed: 24-08-2021 12:23 |
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Trafalgar
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| Favourite Ultima: Ultima 7 Black Gate |
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britain AI guard bug:
when you start the game they are patroling the city, but after a couple time, they will stop on the same spot for the rest of the game. they only patrol again and stop, if you hit them and run (because their AI restarts i think)
Infinite chikens bug:
In the carrot farm near the gate to Paws in Britain, stay there some hours, and the chiken, will walk, and walk, until they get in the river, when there arent any chikens in the farm spot, more will respawn.
i once had 10 chikens, form the farm to the river (5 of them were underwater)
Super Zombie Bug:
in land they are slow , but in water they are the fasters swimers on earth. its like they are using the fly cheat.
the same hapend when fighting the lich in coveteus , but it was only once.
More bugs will be posted soon
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Message:
| composed: 25-08-2021 03:44 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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@Trafalgar
That is strange with the Guards. I'll need to check this out in one of my later saves.
I think what you are observing is the specialized property that is placed on most generic NPCs. This property that we refer to as NPC Alive Time, is a simple setting that states between what times of the day an NPC will go about their default activity or possibly built-in activities.
Most Guards have a patrol default activity along with an NPC alive time during a span of time during the day.
The infinite chicken bug sounds like a bug that was fixed with one of the official patches.
I've rarely ever seen any NPCs or monsters swim, so this is news to me.
As you can tell with the chicken's though, the game doesn't track NPC breath, only the Avatar's is tracked and altered. It also isn't tracked very well. I bet if you saved while underwater and loaded, your breath would be back to full.
@achiledragon
Not Covetous again. Dear Lord, I might as well rebuild the dungeon from scratch, at least Moonglow's crashes have been relatively predictable, Covetous is just random all over the place.
What are your system specs?
I'm going to need more details about that Minoc to Britain thing. Is this an in-game cutscene problem or are you manually traveling between these places?
What do you mean by "Dead House" and what Character(s) are you referring?
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Message:
| composed: 25-08-2021 17:22 |
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Trafalgar
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| Favourite Ultima: Ultima 7 Black Gate |
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@Sir iceblade
i had all the patchs instaled, i think the patch only fix the pig multiplication in Minoc.
and i remenbered the same happens to the 2-3 chikens that near the mill door that dont have a key , in britain, after some time they are always almost inside the river, but in this case there are always the same number of chiken.
i think the same happens if we make a hostile npc walk away form the respawn point (like a bandit), if we came after a while, there is one after us, and another in the respwan point.
And does its intentional that some npc's only give loot a certain number of times? i killed the female mage, outside the moonglow dungeon, 10-15 times, and it stopped droping items
quote: |
Say anybody have a savegame in Moonglow where almost everytime they talk to Tydus about the Staff of Wisdom, the game crashes shortly after? |
i had that bug, so im going to check i have that savegame in my backup cd
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Message:
| composed: 25-08-2021 21:17 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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Don't bother, I've already gotten one that had this problem, and it didn't crash on my system.
The rasterizer they built is just buggy and badly written. Which is really no surprise given it was altered significantly over time and was at built during the dawn of 3D engines.
I think I know what the problem is.
The "NPCs" are getting outside of the range of the "Random Monster Generator", so the game thinks that the NPC is dead and creates a new one.
The mage should still on occasion drop something, but it is usually a random event. As far as I know, all respawning monsters are basically infinite cash producers.
Of course, the gold can end up going into the ground.
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Message:
| composed: 28-08-2021 00:28 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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It sounds like you are talking about the lunch room map (Map 0) where all of the characters are stored until called upon, or maybe the ethereal void map where a lot of characters are tossed when they are done being used.
Near Britain though???
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Message:
| composed: 28-08-2021 01:43 |
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achiledragon
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Favourite Ultima: Ultima 5 Warriors of Destiny |
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Yep, How did you know
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Message:
| composed: 28-08-2021 04:14 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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A fair number of NPCs that get removed from the main map have activity sequences that teleport them to the inaccessible areas of the Ethereal void (or well of souls, I can't remember now).
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Message:
| composed: 17-09-2021 18:05 |
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achiledragon
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Favourite Ultima: Ultima 5 Warriors of Destiny |
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Glitch: Why some characters are on their counter (when I shop) ?
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User Profil |
Message:
| composed: 18-09-2021 05:45 |
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Sir Iceblade
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Favourite Ultima: Ultima 9 Ascension |
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Thread Starter 
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Their collision shape is a cylinder, so they must be getting too close to the fixed objects. So close that when they are rendered and the game finds them within a solid, it jump them above it.
Same thing happens if you use the fly cheat and deactivate it while the Avatar is partially below ground. The engine jumps the Avatar above the terrain mesh.
As for fixing it, I'm not sure what could be done. Raising the size of the counter might work, but that might still not work if my thinking above is correct. Increasing the size of NPC cylinder might prevent them from getting too close to the counter, but it might just cause the frequency of the problem to increase. Collision volume decreases could work, but I have to wonder if this would cause more problems than it fixes.
As we start building NPC schedules, solutions to address this problem will be examined as it will really screw up schedules if the NPCs can't leave their shops.
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User Profil |
Message:
| composed: 19-09-2021 04:25 |
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achiledragon
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Favourite Ultima: Ultima 5 Warriors of Destiny |
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