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Showing posts 1 to 20 of 46 results |
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Thread: want to be a Titan? |
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17-08-2021 15:41 |
Forum: News |
I think we still want another world builder if anyone is interested. With the amount of work I get through in a month I don't think I count too much as a worldbuilder here. So that's leaving just Zini struggling alone with the whole of redemption world space and his still trying to fit his scripting work in here and there.
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Thread: Modding and Oblivion |
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Oh and the AI children, the AI! If you make a small town in the middle of no where completly seperate from Cyrodiil like a TC you can push the AI sooooo far. The only thing missing from making it just like a movie is animations but that's the next thing on my list of to-learn things. That's something I want to end up doing too, a TC with just a small town with a forest then a border stopping the player going any further and make that small area a realistic world where NPCs make there own descivories, develope there character and change personalities due to events weather the players around or not. Sigh, so many ideas and so little time. I still want to learn Half Life 2's 'Hammer' editor. All this before Uni, pfft, yeah right.
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Thread: Sailing |
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16-05-2021 08:17 |
Forum: News |
lol, did I need a 'lol' after my comment?
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Thread: Sailing |
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15-05-2021 08:03 |
Forum: News |
quote: |
Originally posted by Corv
quote: |
Originally posted by -Direhaggis-
I absolutely love the idea of a coffee table on a flying carpet. Corv, can we can we can we? |
Oh yeah of course!! That's a dream come true.. a dream I didn't remember till now. Yeah and we should also have a bar ... and a bar maid. Maybe also a wind shield .. and tires for a smooth landing! Man this game will be amazing! *hugsaninvisbleredemptionbox* |
I vote for a new leader.
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Thread: Modding and Oblivion |
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quote: |
Originally posted by -Direhaggis-
I pretty much switch to UX:TNK as soon as the final word is written for U9R, so I've got my marching orders. |
I reckon I will be leaving after this one cause I have my own project thats ready to roll and has taken up a good 3, 240 page writing books. The only thing that might make me hesitate some more would be if we... or, well, you guys do it with oblivion cause I really want to use that tool and get away from dated Morrowind. Although even if that happens I probably would still have to leave or else my idea wont ever move from those 3 books.
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Thread: Morrowind graphics extender |
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Yeah as soon as you throw that thing on an environment like most we have in Redemption I can seriously see frequent crashes.
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Thread: Modding and Oblivion |
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quote: |
Originally posted by -Direhaggis-
...I'm glad we've stuck with Morrowind. As it is, either Zini has to do some brilliant scripting work or we have to find a work-around for this or that sequence I've written. Thankfully I haven't had to do any major re-writes in that regard.
It sounds like modding with Oblivion is horrid. I'm hoping a superior modding interface and set of tools is released for something else upcoming, although to the best of my knowledge I can't think of any products. |
No, dont get me wrong its much better then Morrowind's, I was just pointing out the things that are a bit annoying with the new features. That and the dialogue but I'm sure if you take the hours required to learn it all (in the dialgoue section) you'll have it down to patt.
Its shweet.
What I'm trying to say cause I've confused myself and my opinion is that it' good even with it's qurks.
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Thread: Modding and Oblivion |
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Well Beth hasn't supplied us with exports for Blender or Max unfortunatly so we're getting by with what the NifTools fellas give us. So far to my knowledge you can import and export models from blender but I think without collosion boxs. You get by on occasions bu getting a collision box from an exsisting oblivion model and throwing it in with your new model which I only sucssefuly did the other day. ^_^
Animations from blender is a no-no although I do remember reading some where in the wiki a way to create a simple animation but it looks complicated so I threw that on my 'read some other day' pile. Apparently with studio max you can do more but since I have no access to max I don't bother reading stuff on it. I think, dont quote me but I think you can export animations with max now.
So yeah, that areas a bit rough. As for the actual construction set. The easy to access lists in the Object Window is a huge plus and is neat cause you can make your own sub folders. You got your basic other things seen in morrowinds editor like the cell veiw and the render window, no realy change. However scripting has improved a lot. Its still confusing as hell and to be honest maybe more confusing with its added features but when you understand it all the extras do make it a lot better. I'm not sure about the scripting lingo but you can sort of select spesific references now or something. Also you can download OBSE 'Oblivion Scripting Extended' which has thrown in a ton of new scripting functions making a lot of impossible things possible. So that's all good. I'm sure zini would have fun there.
A little extra thing in there is that you can run havok on objects in the construction set render window placing them much more realisticly and easier.
The heightmap editor is a b****. Its cool when you can use it right and well but when you cant it can be a sod. Two reasons really, it's buggy. Likes to crash when using certain functions and with certain conditions and screws up the cell 0, 0 and some other ones too when you change it or save or something, not really sure what. Its hard to fix that one cell, you can either do in manually in the render window which takes time and then you make a change in the heightmap editor again and its all screwed up again and you have to redo it, or, you can fix it in the heightmap editor which is difficult cause the brushes used there effect other cells not just the one retarded one. The other reason was that you have to be good at it in my opinuion. I'm very critical about my landscapes which is half the reason I'm not happy with Valorian Isles and if you use the heightmap editor and you cant use it good it looks bad in my opinion. This is just my opinion here cause like I said I'm critical about it. So thats why ive given up using the tool. I want mountains and I just cant get them right.
But yeah its a neat feature.
Thats pretty much it, you got some other stuff like the AI packaging which is one of the few tools I can use well but thats it.
Oh yeah, quests and dialogue are really confusing now. Try and throw a script in with it and it get 10 times worse.
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Thread: Your 5 favourite RPGs (beside Ultima) |
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30-11-2021 13:04 |
Forum: Games |
IGN has it right with how they rated it on the last page but luckily all of it can be easily overlooked which is kind of surprising. It's still a great game although once you've done the quests at a town the town becomes an empty shell, no one to talk too or anything.
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Thread: Oblivion - it's great after all |
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07-11-2021 14:01 |
Forum: Games |
I'm dissapointed with the NPCs though. I expected more from the Radiant AI and each NPC gets like 3 lines of dialogue. Woopie! I still feel alone in Oblivion like there's no other characters there. Just me and the world. I want to be able to make friends, not just make someone happy because I did something for him/her. I want to hang out at the pub with a few mates after a hard day of persistantly tracking a wolf that has been attacking my sheep on my farm. I also want to make enemys and not just by accidently hitting them with a weapon or nicking something from them. Why can't they just hate me for the things I say and how I make my characters personality.
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Thread: Where's Corv? |
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Guys maybe you should consider this a calm before the storm. With things still moving along it won't be long till almost everyone will have something they'd want to show off. I know I've got an idea for something I want to do, I haven't actually talked to Corv about it yet so I'll leave it at that but now with Corv back things should pick up the pace even more. Just hold in there a while longer.
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Thread: Elder Scrolls IV: Oblivion |
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Hmm I have to say I enjoyed playing Morrowind more. To me it was a major step up to what I had been previously playing in RPGs. It was also new, like I had never heard of it before. With Oblivion I guess it loses a bit of it's magic when you're following it's development process and constenly looking at the screenshots, reading the interviews and so on. You begin to know what to expect, unlike with Morrowind when we just saw it on the shelf looked at the back and thought this is pretty cool.
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Thread: News: 2021-10-04 |
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Kalender's the only german word I know there. We had it in a test at school.
This post is brought to you by Grogdon's Useless Info. 'Know it, the grogdon's way!'
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Thread: Which style do you prefer? |
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Ooo this looks cool. hahah there's even a picture from the game behind the text I'm writing this in. Suits us great. Nice work corv.
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Thread: HL2 comic |
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lol, I've been following that one for quite some time now.
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Showing posts 1 to 20 of 46 results |
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