Titans of Ether (http://cfkasper.de/ultima/board/index.php)
- TITANS OF ETHER (http://cfkasper.de/ultima/board/board.php?boardid=5)
-- Future Titans of Ether Projects (http://cfkasper.de/ultima/board/board.php?boardid=41)
--- Modding and Oblivion (http://cfkasper.de/ultima/board/thread.php?threadid=885)

Posted by -Direhaggis- on 03-05-2022 at17:38:


That's an impressive amount of writing, to be sure.

My role in development is strictly non-tech related, so I'll go with whatever Management and the tech related folk think is best. Ideally it'd be good to have more flexibility in terms of scripted events, NPC & Player & object tags, stuff like that.

Posted by Thepal on 22-05-2021 at10:08:


I thought I'd jump in with my opinion of modding for Oblivion. To put it quite simply, at first it scared the #$%@ out of me. When you open the TESCS for the first time it looks the same as Morrowinds, but then you try to do stuff and everything has changed. For a while I gave in to Nosfentor and ran away in fear.

But when I started actually seriously modding it was just amazing. There are things I can do in Oblivion that I couldn't even dream of in Morrowind, and they are usually incredibly easy to do. Recently I've been scripting in the Britannian spell system and it's amazing how cool I can make everything. I was even able to make poison give people a green glow like in the earlier Ultimas, and Protection give the silvery glow, etc. All by just changing one setting.

The main thing I miss is global scripts. All scripts need to be attached to objects or quests or something. It's kinda a pain in the ass, especially when I just want a simple script to test something. But apart from that, I'm loving it.

Posted by Grogdon on 22-05-2021 at14:59:


Oh and the AI children, the AI! If you make a small town in the middle of no where completly seperate from Cyrodiil like a TC you can push the AI sooooo far. The only thing missing from making it just like a movie is animations but that's the next thing on my list of to-learn things. That's something I want to end up doing too, a TC with just a small town with a forest then a border stopping the player going any further and make that small area a realistic world where NPCs make there own descivories, develope there character and change personalities due to events weather the players around or not. Sigh, so many ideas and so little time. I still want to learn Half Life 2's 'Hammer' editor. All this before Uni, pfft, yeah right.

Posted by Shucky on 23-05-2021 at06:21:


one thing i dont like about oblivion is that you can hear the npcs talk. npcs of the same race and sex alll sound the same, and after a while it becomes less immersive as you hear them saying the exact same things over and over. i thiink it would be enough to have a couple little voice greetings for each seperate npc in the game, like in baldurs gate, so that each one sounds unique, and then you can imagine that voice as you read their text dialogue.

anotherr problem with oblivion is that so many npcs only had a couple of lines of text dialogue. for the memory space it takes for all those conversation sound clips, they could have allowed a lot more text instead, and made each npc say something unique about a topic, or nearly so. if morrowind had a flaw, it was that many npcs had the exact text on a given topic.

if each different npcs in morrowind can't have a couple small 'greeting' sound clips, it would be better not to do sound clips at all, otherwise so many of them would sound the same and for me that kills the immersiveness. for its lack of fancy graphics and voice clips, for example, the underworld series was more immersive because the dialogue text left it mostly to your imagination and was written in such a way to make each npc unique.

i only wish in each game that you had many more conversation options with every npc, just as in real life, and their responses came from a large pool for variety, except at least a few unique phrases for each npc.

Posted by -Direhaggis- on 23-05-2021 at07:02:


I guess I grew up in the era where actual speech was reserved for special occasions. I still find it odd to play some RPG's that are full speech. It's a nice enough option, but it's still odd to me.

I have yet to play Oblivion, mainly because my current machine only barely skims over the shoals of minimum sys requirements.

As it is right now in U9R, NPC's don't have greetings sound clips. Of course that may be due to keeping implementation simple, but I doubt it. Some of us were willing to do voice acting for generic things, but our motto has been either do it extremely well or not at all. There's of course a special exception for the Guardian, but whether or not we've made preparations for that I shouldn't say.

I agree that there should generally be more response options. I did like that about BG, although you could almost always guess the good, neutral, or evil responses, occasionally with 'Fallout' (i.e. I...I must choose this absolutely nutty option) responses.

Posted by Shucky on 23-05-2021 at18:01:


you're not missing much not haviing tried oblivion. morrowind held my interest for several months, oblivion only one month, and i didn't get past 13th level, i just lost interest. i think a big part of that is the way they do the levelling, which others have discussed elsewhere. in the game you could get a house, but there wasnt much use to it other than storing things and sleeping. it wasnt as though you couldnt find plenty of free beds, or that you even needed sleep except to level, and most items in the game were props. i've downloaded some really nice house mods, and they are nice to go in and look around, but otherwise not really much use.

i think to make it fun, the items in the game should be helpful and often necessary as in real life; i've mentioned that a lot somewhere else already. after all, you need alchemy equipment to make potions, why not need to drink, eat, and a warm, comfotable sleep? or to need clothes to keep you warm, and make a proper impression? in those games you could run around practically naked and no one notices. cooking and utensils should also be useful, or it's a waste to even bother having it.

one thing that i would like to do in these games is offer npcs a drink to loosen their tongue. you could do it in some specific instances in Gothic, but not more generally. that's an example of something you should be able to try with every npc, along with lying to them, gossiping, etc. in baldurs gate there was even a quest where you drugged someone. and how about poisoning food or drink? ok so it's not virtuous, but if you can kill and steal in the game, why not have such options too?

it's a relief there won't be voice clips in redemption, i actually think that's better than the ways it's done in morrowind and oblivion.

the BG scripted diologue was very good, ibut i think there should be several conversaton options. in morrowind and oblivion, you could insult or intimidate someone to get them angry, and bribe or flatter them to like you. you never actually see your comment, just their response. it would have helped if it put in some random insult or threat or compliment instead. i just think there could be another option, small talk that lets you gauge their attitude, intelligence, character and realtive power, as discussed on another thread, and be able to exchange various types of comments, questions, requests, compliments, threats, initiate by either player or npc. and all these optioons should be available with every npc. it seems to me that some of the morrowind dialogue was generic and some specific to a particular npc or npc type,, so i can't help feeling it could be done.

Posted by Spyder on 26-09-2021 at13:37:


I've a short marginal question: is it right that the Oblivion engine supports bumpmapping?

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