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Alchas Ultima Fan

Joined: 20 Sep 2021 Posts: 15
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Posted: Mon Sep 20, 2021 9:48 am Post subject: Question about the release. |
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Will both games be released at the same time, or will you finish Redemption first and then The New King? |
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Corv Leader


Joined: 29 Jul 2021 Posts: 1055 Location: Tirol, Austria
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Posted: Mon Sep 20, 2021 9:54 am Post subject: |
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Welcome on the board!
We will first finish Redemption. _________________ Corv Dragon
-=(UDIC)=-
Leader of The Titans of Ether
Director, Writer, Scripter and Worldbuilder
Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total |
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Alchas Ultima Fan

Joined: 20 Sep 2021 Posts: 15
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Posted: Mon Sep 20, 2021 9:59 am Post subject: |
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Thanks Corv.
I am looking forward to it very much, as everything I have seen so far is great.
Another thing I was wondering about though, how will party members be handled? I remember it was a real pain in Morrowind when someone was following you. They often ended up stuck and I was afraid to accidentally kill them  |
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Corv Leader


Joined: 29 Jul 2021 Posts: 1055 Location: Tirol, Austria
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Posted: Mon Sep 20, 2021 10:20 am Post subject: |
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Dont worry, the companions wont be scripted like in Morrowind - so they won tbe annoying anymore, but a real help. _________________ Corv Dragon
-=(UDIC)=-
Leader of The Titans of Ether
Director, Writer, Scripter and Worldbuilder
Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total |
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Break Man Knight

Joined: 10 Sep 2021 Posts: 141
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Posted: Mon Sep 20, 2021 9:06 pm Post subject: |
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The Morrowind companion system seemed okay to me. My only problem was them running into the path of my weapons at times. If the AI is better, a better AI in regards to FFI would be a relieving upgrade all on it's own. |
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Corv Leader


Joined: 29 Jul 2021 Posts: 1055 Location: Tirol, Austria
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Posted: Mon Sep 20, 2021 10:46 pm Post subject: |
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Well, if you didnt get annoyed by the following "system" then youre a seriously patient player  _________________ Corv Dragon
-=(UDIC)=-
Leader of The Titans of Ether
Director, Writer, Scripter and Worldbuilder
Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total |
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Break Man Knight

Joined: 10 Sep 2021 Posts: 141
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Posted: Mon Sep 20, 2021 10:59 pm Post subject: |
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May just be style, I dunno. I don't run into problems with the 'following system' so much, probably because I use roads more often than running through forests or mountains. I only run off the trail if I feel like fighting monsters, and that normally doesn't happen when an NPC is following me.
So far, beyond a couple mods, I've only ever had companions where the NPC needed to go directly to another place. There was never much of a need to go hunting and thusly running through trees and stuff, causing them to get lost. |
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Corv Leader


Joined: 29 Jul 2021 Posts: 1055 Location: Tirol, Austria
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Posted: Mon Sep 20, 2021 11:09 pm Post subject: |
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Ok, then I understand why you didnt run into problems yet... But in our 2 projects you will have real companions and not only quest-related followers. So its important that they dont get stuck every 10 inches  _________________ Corv Dragon
-=(UDIC)=-
Leader of The Titans of Ether
Director, Writer, Scripter and Worldbuilder
Last edited by Corv on Tue Sep 21, 2021 6:55 pm; edited 1 time in total |
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Break Man Knight

Joined: 10 Sep 2021 Posts: 141
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Posted: Mon Sep 20, 2021 11:10 pm Post subject: |
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Well, just as long as the little buggers don't go "I'm hungry! I must have food!" then I can put up with anything. |
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Corv Leader


Joined: 29 Jul 2021 Posts: 1055 Location: Tirol, Austria
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Posted: Mon Sep 20, 2021 11:13 pm Post subject: |
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They WILL do that - you dont have to feed them manually, but you have to have food with you... And since we have a great cooking system you will have fun making food, trust me  _________________ Corv Dragon
-=(UDIC)=-
Leader of The Titans of Ether
Director, Writer, Scripter and Worldbuilder |
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