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Question about the release.

 
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Alchas
Ultima Fan
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Joined: 20 Sep 2021
Posts: 15

PostPosted: Mon Sep 20, 2021 9:48 am    Post subject: Question about the release.

Will both games be released at the same time, or will you finish Redemption first and then The New King?
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Corv
Leader of Titans of Ether
Leader of Titans of Ether


Joined: 29 Jul 2021
Posts: 662
Location: Tirol, Austria

PostPosted: Mon Sep 20, 2021 9:54 am    Post subject:

Welcome on the board!

We will first finish Redemption.
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Corv Dragon
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Lead Designer, Scripter and Worldbuilder of Redemption


Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total
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Alchas
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Joined: 20 Sep 2021
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PostPosted: Mon Sep 20, 2021 9:59 am    Post subject:

Thanks Corv.

I am looking forward to it very much, as everything I have seen so far is great.

Another thing I was wondering about though, how will party members be handled? I remember it was a real pain in Morrowind when someone was following you. They often ended up stuck and I was afraid to accidentally kill them Smile
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Corv
Leader of Titans of Ether
Leader of Titans of Ether


Joined: 29 Jul 2021
Posts: 662
Location: Tirol, Austria

PostPosted: Mon Sep 20, 2021 10:20 am    Post subject:

Dont worry, the companions wont be scripted like in Morrowind - so they won tbe annoying anymore, but a real help.
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Corv Dragon
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Lead Designer, Scripter and Worldbuilder of Redemption


Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total
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Break Man
Titans of Ether Fan
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Joined: 10 Sep 2021
Posts: 92

PostPosted: Mon Sep 20, 2021 9:06 pm    Post subject:

The Morrowind companion system seemed okay to me. My only problem was them running into the path of my weapons at times. If the AI is better, a better AI in regards to FFI would be a relieving upgrade all on it's own.
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Corv
Leader of Titans of Ether
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Joined: 29 Jul 2021
Posts: 662
Location: Tirol, Austria

PostPosted: Mon Sep 20, 2021 10:46 pm    Post subject:

Well, if you didnt get annoyed by the following "system" then youre a seriously patient player Wink
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Corv Dragon
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Lead Designer, Scripter and Worldbuilder of Redemption


Last edited by Corv on Tue Sep 21, 2021 6:54 pm; edited 1 time in total
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Break Man
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Joined: 10 Sep 2021
Posts: 92

PostPosted: Mon Sep 20, 2021 10:59 pm    Post subject:

May just be style, I dunno. I don't run into problems with the 'following system' so much, probably because I use roads more often than running through forests or mountains. I only run off the trail if I feel like fighting monsters, and that normally doesn't happen when an NPC is following me.

So far, beyond a couple mods, I've only ever had companions where the NPC needed to go directly to another place. There was never much of a need to go hunting and thusly running through trees and stuff, causing them to get lost.
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Corv
Leader of Titans of Ether
Leader of Titans of Ether


Joined: 29 Jul 2021
Posts: 662
Location: Tirol, Austria

PostPosted: Mon Sep 20, 2021 11:09 pm    Post subject:

Ok, then I understand why you didnt run into problems yet... But in our 2 projects you will have real companions and not only quest-related followers. So its important that they dont get stuck every 10 inches Wink
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Corv Dragon
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Lead Designer, Scripter and Worldbuilder of Redemption


Last edited by Corv on Tue Sep 21, 2021 6:55 pm; edited 1 time in total
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Break Man
Titans of Ether Fan
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Joined: 10 Sep 2021
Posts: 92

PostPosted: Mon Sep 20, 2021 11:10 pm    Post subject:

Well, just as long as the little buggers don't go "I'm hungry! I must have food!" then I can put up with anything.
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Corv
Leader of Titans of Ether
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Joined: 29 Jul 2021
Posts: 662
Location: Tirol, Austria

PostPosted: Mon Sep 20, 2021 11:13 pm    Post subject:

They WILL do that - you dont have to feed them manually, but you have to have food with you... And since we have a great cooking system you will have fun making food, trust me Smile
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Corv Dragon
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Lead Designer, Scripter and Worldbuilder of Redemption
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